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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_vacuum

Alpha versions of your map
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Sun Nov 13, 2011 5:57 pm

ut4_vacuum_alpha15 is released: http://www.mediafire.com/?c17t8za9s8np83t
I am working on getting a beta version ready now, and the name will switch over to Spacestation at that time (since Vacuum is already taken by another mapper).
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_vacuum

Postby xandaxs » Sun Nov 13, 2011 8:10 pm

dont release an alpha version named vacuum!
OMG! I told you to change the name of the map before!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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SettinG
Posts: 26
Joined: Sun Aug 21, 2011 6:50 pm

Re: ut4_vacuum

Postby SettinG » Thu Nov 17, 2011 7:01 pm

xandaxs wrote:dont release an alpha version named vacuum!
OMG! I told you to change the name of the map before!


+1.

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Lunaxe
Posts: 88
Joined: Tue Oct 25, 2011 3:48 pm
Contact:

Re: ut4_vacuum

Postby Lunaxe » Thu Nov 17, 2011 7:25 pm

Hmmm i have no skybox for some reason?
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_vacuum

Postby xandaxs » Thu Nov 17, 2011 7:27 pm

i wont even download the map until he changed it's name...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Thu Nov 17, 2011 10:43 pm

I now have Spacestation Beta 1, new link and screenshots in Beta section tonight.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: ut4_vacuum

Postby flajeen » Tue Dec 20, 2011 12:07 am

xandaxs wrote:i wont even download the map until he changed it's name...


jesus christ dont rage so hard.
Image

User avatar
Douze
Posts: 17
Joined: Wed Nov 16, 2011 8:12 am

Re: ut4_vacuum

Postby Douze » Tue Dec 20, 2011 11:16 am

Just don't touch our jump maps :D


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