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ut4_vacuum

Alpha versions of your map
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

ut4_vacuum

Postby RedSnappa » Sun Nov 06, 2011 2:47 am

Vacuum is the development name for this map; the final name will be Spacestation unless that is already taken.
This map is not fully built yet; a huge wing is still missing on the station, and this screenshot is from a rough compile.
Image
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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theRipper
Posts: 223
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Re: ut4_vacuum

Postby theRipper » Sun Nov 06, 2011 2:59 am

so... orbital?
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Sun Nov 06, 2011 4:04 am

This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
Space cake
Posts: 896
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_vacuum

Postby johnnyenglish » Sun Nov 06, 2011 7:23 am

I love stuff like this, can't wait to see map snappa.

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: ut4_vacuum

Postby Delirium » Sun Nov 06, 2011 8:06 am

RedSnappa wrote:This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.

do you have to put such a potentially good looking map to waste?
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Sun Nov 06, 2011 2:23 pm

Delirium wrote:
RedSnappa wrote:This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It just has a LOT of substance in Z.

do you have to put such a potentially good looking map to waste?

Just wait until it gets to beta. Then we can all play it and see how it works. I don't think it will be a waste at all. It may be disorienting to those who are used to thinking and playing in two dimensions, but I am OK with that. I may end up reducing the CTF flags to 2 of each color, but we'll see how my arrangement works in playtesting.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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xandaxs
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Location: Oeiras, Portugal
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Re: ut4_vacuum

Postby xandaxs » Sun Nov 06, 2011 5:48 pm

I don't like maps that don't have a definite layout and are not good for gameplay..
Teleporrters only for jump maps please!

BTW: Vacuum is already taken, change the map name please!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Lunaxe
Posts: 88
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Re: ut4_vacuum

Postby Lunaxe » Sun Nov 06, 2011 8:31 pm

Likin the concept as well as the screenshot, good luck man
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Sun Nov 06, 2011 10:01 pm

xandaxs wrote:I don't like maps that don't have a definite layout and are not good for gameplay..
Teleporters only for jump maps please!

BTW: Vacuum is already taken, change the map name please!

The map has a definite layout, it is just in 3D rather than 2D. I think it will be much better for gameplay than it might look.

The final name will not be Vacuum, this is only for development. I'll change it when I get to beta instead of waiting until RC/final version since the name is taken.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut4_vacuum

Postby RedSnappa » Fri Nov 11, 2011 12:06 am

Still some obvious flaws, but I'm up to Alpha 11 now.
Attachments
vacuum13.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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