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ut4_filth [FTWGL] [Alpha 2b] - Custom Map Makers
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ut4_filth [FTWGL] [Alpha 2b]

Alpha versions of your map
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v3nd3tta
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ut4_filth [FTWGL] [Alpha 2b]

Postby v3nd3tta » Sat Nov 12, 2011 12:17 am

Homepage | YouTube | Hazewood Security
Steam: v3nd3tta`` | Twitter: v3nd3tta1337

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Rayne
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Re: ut4_filth [FTWGL] [Alpha 2b]

Postby Rayne » Sat Nov 12, 2011 12:20 am

Haven't tried it yet so i don't know the actual scale, but the light house looks a little too short. Could be just the screenshots tho.

MajkiFajki

Re: ut4_filth [FTWGL] [Alpha 2b]

Postby MajkiFajki » Sat Nov 12, 2011 4:38 pm

This map is very CQB oriented. Basically, it m4/lr300 map. I'm not sure it's ok.

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theRipper
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Re: ut4_filth [FTWGL] [Alpha 2b]

Postby theRipper » Sat Nov 12, 2011 4:53 pm

a good sr8 only map for b00bs sr8 server
Image

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v3nd3tta
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Re: ut4_filth [FTWGL] [Alpha 2b]

Postby v3nd3tta » Sat Nov 12, 2011 9:09 pm

yes, I wanted "Close Quarters Battle" as well as some good "Professional Sr8 Action" and no camping...
so the map is "very" small in comparision to "oaks" and "poland" of course...
I am trying to make very quick jumps possible around the corners and such to mainentain the "cqb" and rushing feeling.

Working on the CtF Balancing, Textures and Details atm :)
Homepage | YouTube | Hazewood Security
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bludshot
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Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_filth [FTWGL] [Alpha 2b]

Postby bludshot » Sun Nov 13, 2011 9:21 am

My initial feeling is that it feels like there's too many pathways and too many narrow connections between areas. But more play testing is needed.

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johnnyenglish
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Re: ut4_filth [FTWGL] [Alpha 2b]

Postby johnnyenglish » Sun Nov 13, 2011 11:43 am

I enjoyed the ctf layout and I like the openness and vertical space, it's a fast pace map in this respect.

As v3nd3tta proved in a TS session, it's a good map for the SR8 player who moves fast - with an assault weapon and kevlar I was out jumped.

Sorry to nag but I wish you'd just put some better textures on to give the map a sporting chance of being played more.

bludshot
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Joined: Fri Sep 23, 2011 12:12 am

Re: ut4_filth [FTWGL] [Alpha 2b]

Postby bludshot » Mon Nov 21, 2011 5:56 pm

Hey v3n,

Your map was played last night in the Beta Cup in CTF. Here's the thread for the match: http://www.ftwgl.com/forums/showthread.php?t=7322 There you will find 2 demos of the teams playing it (from each team's perspective) and maybe a bit of feedback (and champ said he was going to reply later with more feedback).

Also, since the teams were [1up] and PNK, you might want to look at the screenshots, see who played, and then you could always go ask them on IRC or whatever for specific opinions about the map if you want. Although even if they don't say much, I bet watching the demos would tell you a lot.

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Lunaxe
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Re: ut4_filth [FTWGL] [Alpha 2b]

Postby Lunaxe » Mon Nov 21, 2011 8:42 pm

Yea man just tried this out last night with 2 v 2 capture the flag... i like the layout overall, but i was really hoping for some more height variation (as in accessible heights) throughout the map. Still, thats just me being picky :P gj man
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx


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