Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_italy_a6

Alpha versions of your map
User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

ut4_italy_a6

Postby Rylius » Sat Mar 10, 2012 7:11 pm

And here it is!
Download: http://hazewood.de/q3ut4/ut4_italy_a6.pk3
Screenshots: http://imgur.com/a/CVSCq#0
Also in the cycle of our very own server currently
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_italy_a6

Postby xandaxs » Sat Mar 10, 2012 10:59 pm

Should I search for bugs? :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: ut4_italy_a6

Postby Markinho » Sat Mar 10, 2012 11:23 pm

The layout is quite good and tricky imo
this map in CTF will suck - it's too complicated. If team A takes flag, team B has to find him in the labyrinth. That's not good, it's very frustrating. Look at the best ut maps, like Eagle. If team loses flag, it's not too hard to intercept enemy flagger.

And this is exactly what I look for when playing ctf, screw turnpike and its 2 routes
You only need more details, for the moment it doesn't remind me real Italy, there's a huge variety of places I don't even know though
Image

User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: ut4_italy_a6

Postby Rylius » Sun Mar 11, 2012 12:24 am

Bring em on xandaxs :>

I dropped CTF support and won't add it again unless FS decides to fix up their entities
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

User avatar
mikeu
Posts: 18
Joined: Tue Feb 07, 2012 9:29 pm
Location: Elsass, France
Contact:

Re: ut4_italy_a6

Postby mikeu » Sun Mar 11, 2012 12:41 am

There's overlapping ivys <O>

Ok i'm out! This map is really nice !

User avatar
karabounga
Posts: 48
Joined: Sun Oct 09, 2011 8:38 am

Re: ut4_italy_a6

Postby karabounga » Mon Mar 12, 2012 6:17 pm

look nice !!!

User avatar
theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
Contact:

Re: ut4_italy_a6

Postby theRipper » Tue Mar 13, 2012 5:42 pm

fun jumps and speed but layout is more ffa based imo.

looks very nice though. had fun testing with you :D
Image

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_italy_a6

Postby banksy » Sun Mar 18, 2012 9:46 am

very nice map. suits the true style of UrT
Image


Return to “Alpha”

Who is online

Users browsing this forum: No registered users and 3 guests

cron