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ut4_interim_a1 - Custom Map Makers
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ut4_interim_a1

Alpha versions of your map
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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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ut4_interim_a1

Postby nemNEMnem » Sat Mar 31, 2012 8:49 am

Hi everyone,
now the alpha-version of interim is out.
At the moment it isnt much detailed but it gets better :D

Download:
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Screenshots:

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for a big tree, you need a small axe.
--Bob Marley--

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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: ut4_interim_a1

Postby GanjaGuy » Sat Mar 31, 2012 8:55 am

looks pretty interesting, gonna check it out in a bit and get back to you.
I already noticed the 3rd ss 3rd step down the texture isnt aligned with the rest. but yea, ill edit after ive run through it {:{D

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: ut4_interim_a1

Postby johnnyenglish » Sat Mar 31, 2012 9:32 am

Added this to CMM server if anyone wants to have a looky later?

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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
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Re: ut4_interim_a1

Postby Rylius » Sat Mar 31, 2012 9:36 am

You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting.
You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start

Edit: Are you playing on increased gamma? If yes, stop.


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