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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Working title hollywood

Alpha versions of your map
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Douze
Posts: 17
Joined: Wed Nov 16, 2011 8:12 am

Re: Working title hollywood

Postby Douze » Wed Oct 17, 2012 7:04 am

Yeah it looks cool :)
Is the entire map made with max ?

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Working title hollywood

Postby johnnyenglish » Wed Oct 17, 2012 7:08 am

Douze wrote:Is the entire map made with max ?


At the moment only 20% of the map is made with max, most of it is traditional brushes and I re-used a lot of models from le ballon rouge.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Working title hollywood

Postby xandaxs » Wed Oct 17, 2012 1:59 pm

you're starting to put it all together.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Swiiitan
Posts: 42
Joined: Mon Aug 20, 2012 9:06 pm
Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: Working title hollywood

Postby Swiiitan » Wed Oct 17, 2012 5:20 pm

It looks really nice and i cant wait to see a alpha on it.
it looks far different from how i imagined the map when i first fell in love with your del_test1 or what it was called.
i can't tell if its good or bad its just to much of a difference, still think it has potential to be really good :)

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Working title hollywood

Postby johnnyenglish » Thu Oct 18, 2012 4:24 am

Personally, I've never tested a map/layout so much as this one - I'm not saying it's perfect but I'm confident it's playable in TS and CTF, a lot of time was spent working with none mappers and if it needs tweaking, it's quite an easy map to work on and change it around.

The map was made to be jumpable and to favour fast play, there's some fun moves and jumps to discover as well as the ones you've seen.

I'm not rushing to release something, I really want your first impression of the map to be good.

Dag is working on some final model pieces and I'm adding dirt and starting to think about textures.



hh3.jpg

hh4.jpg

hh2.jpg

hh6.jpg


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