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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

ut4_slide

Alpha versions of your map
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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

ut4_slide

Postby banksy » Thu Feb 14, 2013 2:45 am

Hi :)
I though I would just share with you my current projects. I am working on 3 maps. 1 for Unvanquished and 2 for UrT.
But i will just show you my main one for now :P

Ut4_slide
Slide is probably the map I have spent the most time on as it requires tri-souping for most of the map as it is mainly on a slope. The map follows a 1940's theme generally based around the war. Although one team may have a slight advantage due to the slope, I have made the slope on slight as well as moving spawns further out and adding obstacles to even it out. So far I have tested it a few times in UrT and it proved to have fast gameplay from both sides. This is still in alpha stage until the entire layout is completed . The layout may look confusing but that's because many of it is yet to be completed but you can see the main way points.

Screen Shot 2013-02-13 at 1.31.06 PM.png


Screen Shot 2013-02-13 at 1.29.56 PM.png


Screen Shot 2013-02-13 at 1.29.32 PM.png


Screen Shot 2013-02-13 at 1.30.08 PM.png


I'll try upload some images of my other 2 maps over the next 2 days
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_slide

Postby xandaxs » Thu Feb 14, 2013 7:29 pm

whaaaa, a flying window!!!

Good job mate (:
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_slide

Postby banksy » Thu Feb 14, 2013 9:56 pm

Haha. A lot of models that yet to be placed I just keep above the map so I don't have to keep importing :)
Image

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_slide

Postby banksy » Tue Oct 29, 2013 10:14 am

Just an update, although it doesnt look too different, you would be surprised at how much has been done, nearly all indoor way points have been completed, and all thats really left is texturing, detailing, modelling and clipping.
Screen Shot 2013-10-29 at 8.37.55 PM.jpg

Screen Shot 2013-10-29 at 8.37.11 PM.png

Screen Shot 2013-10-29 at 8.36.49 PM.png

Screen Shot 2013-10-29 at 8.35.28 PM.png

Screen Shot 2013-10-29 at 8.34.48 PM.png


please leave feedback, and i hope you enjoy the progress shots.
Beta should be coming soon, once the clipping and way points are complete <3
Image

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Swiiitan
Posts: 42
Joined: Mon Aug 20, 2012 9:06 pm
Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: ut4_slide

Postby Swiiitan » Tue Oct 29, 2013 4:03 pm

Hey, Looks cool :)
I know how you keep saying its not that onesided. Though is think having a onesided map is not always bad, i mean in a match the teams usually splits side anyway :)
Look at Counterstrike maps for example, they have tons of maps that is onesided and they are still played :)

I see this map as different because its located in a slide, UrT community is known not to like different but still i say go for it!
At least i Love different :D

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: ut4_slide

Postby xandaxs » Tue Oct 29, 2013 6:04 pm

Looks nice mate! Can't wait to test it!
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: ut4_slide

Postby Markinho » Tue Oct 29, 2013 11:33 pm

Looks nice indeed, I like broken buildings and stuff
Image

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: ut4_slide

Postby banksy » Tue Oct 29, 2013 11:40 pm

Thanks guys! And yeah swiitan, I think this becoming more of a team survivor map haha. But for the purpose of multiple uses, where do you guys suggest I put flags?
Image

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skuzzzz
Posts: 51
Joined: Fri Jun 21, 2013 10:37 pm
Location: United States of America, Oregon

Re: ut4_slide

Postby skuzzzz » Wed Oct 30, 2013 12:06 am

:?:
Attachments
banksy2.jpg

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: ut4_slide

Postby xandaxs » Wed Oct 30, 2013 1:44 am

Can I get a demo version with only a meta compile?
I'd like to test the layout for feedback
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


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