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ut42_urban_garros

Alpha versions of your map
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maddam
Posts: 4
Joined: Wed Mar 19, 2014 6:08 am

ut42_urban_garros

Postby maddam » Sat Mar 29, 2014 5:52 am

hello
this is an alpha version of my firstmap. it's a map like he_tennis, look like roland garros tournament.
I tested on a private server with my team, and all seem to work fine.
some screenshots :
Image
and the map
http://ovh.to/Gnd7J3y
the .map is inside the pk3
all comments are welcome :)

thelionroars
Posts: 32
Joined: Mon Jul 16, 2012 2:53 pm

Re: ut42_urban_garros

Postby thelionroars » Tue Apr 01, 2014 11:46 am

It's a nice looking map. I was hoping for a normal map, but the concept is pretty cool. I think it would be a nice map for a server like fallin-angels, where there are novelty game types thrown in every few maps (knife only, sr8 only etc). I think it would be fun for a quick TDM, FFA, LMS or TS game. In fact TS especially I would like to try.

You might want to consider clipping the ledge above the doors, and the signage on either side.
<JohnnyEnglish> that was hours ago, I've been out for a run since then, topped up my pond, fed the fish, took daughter to post office to collect book that postman couldn't deliver, watered tomatos, stood and pondered for 20 minutes and smoked a water pipe
<JohnnyEnglish> also painted my toe nails pink to match this new bag I found
<JohnnyEnglish> and made a carpet from some belly button fluff I found in the cat

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superMarth
Posts: 14
Joined: Sun Jan 05, 2014 1:35 am
Location: VR, Italy

Re: ut42_urban_garros

Postby superMarth » Tue Apr 01, 2014 12:22 pm

i really LOVE the idea and the realization.
Look forward to see also a Flushing Meadows version :D
<@superMarth> so basically we have to do all the map in a yacht right?
<wily> are you suggesting we kick it to a yacht and dev from there? absolutely
<wily> best plan I've heard ever

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superMarth
Posts: 14
Joined: Sun Jan 05, 2014 1:35 am
Location: VR, Italy

Re: ut42_urban_garros

Postby superMarth » Mon Apr 07, 2014 1:25 pm

Spotted a little bug (on both side).
But the maps look GREAT.
Spoiler: show
Image

Spoiler: show
Image
<@superMarth> so basically we have to do all the map in a yacht right?
<wily> are you suggesting we kick it to a yacht and dev from there? absolutely
<wily> best plan I've heard ever

User avatar
maddam
Posts: 4
Joined: Wed Mar 19, 2014 6:08 am

Re: ut42_urban_garros

Postby maddam » Mon Apr 07, 2014 5:29 pm

thanks for comments
in general, we play this map in team survivor and it s very fun :)
i don't think making other maps with tennis tournament, but perhaps with other sports.
supermath, i don't see the bug. can you explain ?

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superMarth
Posts: 14
Joined: Sun Jan 05, 2014 1:35 am
Location: VR, Italy

Re: ut42_urban_garros

Postby superMarth » Wed Apr 09, 2014 6:01 pm

Basically if you do some walljump you'll be able to stand on the ATP stickers, over the wall that i showed you in the picture.
<@superMarth> so basically we have to do all the map in a yacht right?
<wily> are you suggesting we kick it to a yacht and dev from there? absolutely
<wily> best plan I've heard ever

User avatar
maddam
Posts: 4
Joined: Wed Mar 19, 2014 6:08 am

Re: ut42_urban_garros

Postby maddam » Sat Apr 26, 2014 9:07 am

superMarth wrote:Basically if you do some walljump you'll be able to stand on the ATP stickers, over the wall that i showed you in the picture.


stickers are just in front the walls (1 unit) because i did not want make a shader with polygonoffset for each one.
i don't think i will change that. the map is already on a public server. ;)


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