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Barekstad

Alpha versions of your map
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DagF
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Barekstad

Postby DagF » Mon Jul 07, 2014 2:13 pm

I was at a friends cabin a few weeks ago. Came across this place:
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I found a map of it so i could get a good overlook of it:
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I have played around in max a bit with it and think it'll do nicely as a small tmd map.


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This is my thoughts about layout so far:
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There are room for some routes that goes in a higher plane than the other routes. I will play around and see what works.
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Iye
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Re: Barekstad

Postby Iye » Wed Jul 09, 2014 11:45 am

totally off topic, but this would do nice as a coh2 map.

from the basic layout you posted you could do this as a map for about every gametype.
bomb might be difficult, since you would have to ensure that a) either red or blue can reach both sites inthe same time or in case that b) red can rach one point fasther than blue, paths are set up in a way that allow red to get an advantage over the blue cover. (like facade, if you ignore that reds spawn changes.)


an interesting approach for tdm spawns would be if you go for a symmetric setup (one team spawns on the seaside and the other one on the diagonal opposite side.

TS could have changing spawns in each corner so that red and blue always spawn in the opposite corner.

nice atmospheric/thematic idea anyway. :)
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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DagF
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Re: Barekstad

Postby DagF » Sun Jul 13, 2014 2:01 pm

The layout it's basic yeah, it's the reason I decided to make this place.
I think the targeted gametypes will be TDM and KO, maybe TS.

They layout will be modified as I go. I guess i will have an alpha out soon to test the layout a bit.

I'm happy to hear others like the location, I have wanted to make something typical Norwegian for some time :)
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DagF
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Re: Barekstad

Postby DagF » Fri Jul 31, 2015 10:43 am

So, I'm back and plan to create a map for URT HD.

This will be the map i will make first. I've created a layout sketch I'll block out in radiant early next week.

I'm hoping for some feedback on the layout so any comments are welcome :)

20150731_124528.jpg
20150731_124542.jpg
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DagF
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Re: Barekstad

Postby DagF » Tue Aug 04, 2015 10:30 pm

Woop, Moved up to Alpha :D
I've spent the last few hours boxing the layout out.
I'll texture it and put it up on a server tomorrow if i get the time.

Progress so far:
barekstad_a1_1.PNG


Added some textures:
shot0000.jpg


I'll see if i get time to add spawns and pack it tonight. Ill put it on the server urt.dagfro.de when it is ready.
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johnnyenglish
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Re: Barekstad

Postby johnnyenglish » Wed Aug 05, 2015 8:39 am

yay, nice start

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DagF
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Re: Barekstad

Postby DagF » Sat Aug 08, 2015 10:01 am

I've I'mported it to blender and started cleaning it up.
I tried to do it in radiant but I could not get the ignore texture feature to work. I just ended up with a corrupt .obj file.
Also i had a hard time cleaning it up in radiant. Got many of the situations where you need to manipulate brushes more than 2 times.

barekstad_a1_2.PNG
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