ut42_q3SIN

Alpha versions of your map
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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

ut42_q3SIN

Post by GanjaGuy »

So I have been working on a map pack of a few small q3 inspired maps. I have including some pictures of the first of 3 lemme know what you think as you will see I am clearly going for a bit of a different route regarding texturing. Current textures are just thrown together for testing the overall idea, I was inspired to try a mostly black and white color scheme from sin city which is also the reason for the (so far) name.. Oh and to explain the layout.. I found this map called 'Gloom' storm3tourney1 and decided to replicate it and make a lot of changes but keep the overall feel and flow. tried contacting the original author but so far no response. {:{D
http://lvlworld.com/review/GLooM
https://www.youtube.com/watch?v=UqSntpJdOIU
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: ut42_q3SIN

Post by RedSnappa »

Those textures hurt my eyes.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: ut42_q3SIN

Post by GanjaGuy »

Sorry bro, maybe it's the full bright compile? also keep in mind those textures (although the color scheme I plan on using) were just thrown together for testing, much work remains to be done.

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