ut4_PersianFortress

Alpha versions of your map
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SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

ut4_PersianFortress

Post by SkyFolle »

Hi guys, after inactive time Im back to mapping and finally arrived at decent complete alpha!
Yep its my first map, so any feedback its gold :-) i like a lot this map but just opinion :-) (prince of persia fan :P)
i have put bots, sound surface and close the sky with light :-)
the gameplay its for ctf (love it :P) but all gameplay i put (well or bad)
the locations i need to fix em.
the light its with skybox.

:-)

link 1 url dropbox
link 2 url mediafire

screens
Image

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Image

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video
A6

Log
Spoiler: show
A3:
-changed layout
-changed some texture

A5:
-added sky liighting
-added bots support
-added sound surface
-adjusted some texture

A6:
-edited layout on blue side flag, now more balanced
-added more details in all sides
-the middle now its more covered and not too "arena" :D
-added name locations
-changed the levelshot

A7:
-added details in spawns, now more covered
-ctf spawns area closed in ts gameplay
-added doors in arches Courtyard
-changed the location "Middle Gardens" with "Kakolookiyam's Passage", now more cover for reds
-changed some general details in all sides
-changed the skylight
-changed the levelshot


A8:
-added some lights in dark areas
-removed the middle part with arches and doors to the Courtyard
-added 4 waterfalls at fountain area
-enlarged CTF spawn area
-changed the flags position
-added more details in all sides
-changed the levelshot
-changed the minimap
Last edited by SkyFolle on Tue Feb 07, 2017 3:37 pm, edited 7 times in total.

Snowball
Posts: 12
Joined: Tue Dec 01, 2015 10:34 pm

Re: ut4_PersianFortress

Post by Snowball »

Hi,

I got some missing textures.

Image
Image
Image

Further more, I think there can be some more detail in it. Also the map seems kinda small to me, without manyplaces to get cover.


Keep it up mate,

greetings

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: ut4_PersianFortress

Post by SkyFolle »

yep others say of the missing textures thx (just fixed :-))
layout its good begin with something small, nope? :D (to me seem more a medium layout :-))
for details i'll add em soon, especially in blue side

thx for your time :-)

ps. new screens here (few time now :/)

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: ut4_PersianFortress

Post by SkyFolle »

Update at version a6:

link mediafire
link dropbox

-edited layout on blue side flag, now more balanced
-added more details in all sides
-the middle now its more covered and not too "arena" :D
-added name locations
-changed the levelshot

screens


User avatar
Biddle
Posts: 51
Joined: Mon May 27, 2013 1:49 pm
Location: France
Contact:

Re: ut4_PersianFortress

Post by Biddle »

Its getting better every time :)

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: ut4_PersianFortress

Post by SkyFolle »

thx biddle, take this one :-)

Update at version a7:

url pk3 (dropbox)
url pk3 (mediafire)

-added details in spawns, now more covered
-ctf spawns area closed in ts gameplay
-added doors in arches Courtyard
-changed the location "Middle Gardens" with "Kakolookiyam's Passage", now more cover for reds
-changed some general details in all sides
-changed the skylight
-changed the levelshot

new screens

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: ut4_PersianFortress

Post by SkyFolle »

Update at version a8:

link mediafire
link dropbox

-added some lights in dark areas
-removed the middle part with arches and doors to the Courtyard
-added 4 waterfalls at fountain area
-enlarged CTF spawn area
-changed the flags position
-added more details in all sides
-changed the levelshot
-changed the minimap

Image

Image

Image

Image

Image

Image

Image

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