Police Station / ut4_parkpolice [CMM Mapping Contest Result]

Final versions of Custom Map Maker maps
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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
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Police Station / ut4_parkpolice [CMM Mapping Contest Result]

Post by v3nd3tta »

Yo, this is the Leftover of my bloody Contest Map - you can haz it :)
ps: I got 2nd place - and didn't even await to win


Parkpolice

Original Description
Nice you found over here, you're completely right here, just read on :)
Hope it won't be too late as I'm writing this because of my compile and upload times and such... (10 kb/s upload *cough*)
You know the story, right?

Well biggest part of the map was done while the latest LAN with Rylius, who commented everything, ty.
Parkpolice - it's just worked out of a mindshot how the courtyard buildings were in my
previus town, or the whole complex was like that - so I adapted a little bit of it, but most is out-of-my-mind.
I didn't put a "Police" sign in front of it or such, I didn't find a good one free2use and it wasn't my plan.
Hope you see it even if there's no big sign with arrows pointing towards it.

Mapping the House was a b*tch but the garden took over 10 quick-compiles to match the plant shaders and such.
I've never tested so much, but yeah I think it got pretty good, testing wasn't that bad, only 9000x missing tex ;)

But Here is what you want to see, screeenz :lol:


Screenshots

( click on the screenshots (with your middle mousewheel to open it in a new tab) to view fullsize )

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Front View - "Gate" - View Fullsize


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Side View - "Side Gate" - View Fullsize


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Front View - "Drivethrough" - View Fullsize

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Front View - "Ramp" - View Fullsize


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Front View - "Entrance" - View Fullsize

You can download the Map on my private Host, would be nice if you mirror them and say me the url ;)

Download (Host: v3nd3tta.de)

WARNING: The Map is Urban Terror HD Alpha3 (latest) ONLY, it has Missing textures in 4.1 / 4.1.1!

It might occur that you have to have some maps in your 'urthdalpha1' folder to make all textures work - I did not have any missing textures at all.
- ut4_tohunga_b8, ut4_facade_b5, ut4_cambridge_b1 and maybe ut4_italy_a4

The Map is made for Scene Detail - the flames might make you lag, sorry for that ;)
Not suited well for Gameplay, enter at your own risk!

Hope you Enjoy

cheers, ~v3nd3tta

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by Delirium »

I really enjoyed the atmosphere in your map. the lighting was a bit of a winner. the only major downfall was the map didnt resemble a police station quite as much
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by xandaxs »

Oww man...
I was thinking about "borrowing" your flames and smoke textures/shaders :/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
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Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by Rayne »

Did you make that flame shader? That's with particle studio right?

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by Delirium »

Yeah it is
Image

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Rayne
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Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by Rayne »

can someone write up a tutorial on how to use PS and how to get the fire to look like that?

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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
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Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

Post by v3nd3tta »

well I loaded up the example fire, and modified it to my needs, a little bit here, a bit there.
basta

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