So this was on the back burner for 9 months because I stopped mapping. Picked it up two weeks ago. Current progress.
ut4_chasm [WIP]
ut4_chasm [WIP]
Last edited by mindriot on Sat Feb 04, 2012 11:49 am, edited 4 times in total.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_chasm [a1]
Technically it's amazing - construction is first class.
My first impressions on playing the map were that it's massive, too big, too complex underground but, as I've now played a couple of rounds and I'm starting to find my way around it's growing on me.
Will be a lot better once you start to add textures and signs and stuff - I think you should let us find some more players and do a big test asap... just so you know.
ALSO - Available on CMM server and download is
My first impressions on playing the map were that it's massive, too big, too complex underground but, as I've now played a couple of rounds and I'm starting to find my way around it's growing on me.
Will be a lot better once you start to add textures and signs and stuff - I think you should let us find some more players and do a big test asap... just so you know.
ALSO - Available on CMM server and download is
Re: ut4_chasm [WIP]
Had to log in just to say this and then I'm out.
Finally i see a map where shadows aren't blurred to oblivion. I'm guessing that's lightmapscale .125 or externals. Either way they look great. And those jaggy edges really don't mean much. Those that mind them should play Skyrim and see bethesdas blocky shadows on 2048x2048 shadowmap quality.
Finally i see a map where shadows aren't blurred to oblivion. I'm guessing that's lightmapscale .125 or externals. Either way they look great. And those jaggy edges really don't mean much. Those that mind them should play Skyrim and see bethesdas blocky shadows on 2048x2048 shadowmap quality.
Re: ut4_chasm [WIP]
It's good looking indeed!
You're a mapper with great quality and don't get me wrong but I think you should focus more on gameplay...
Nine if your maps are truly playable..
You're a mapper with great quality and don't get me wrong but I think you should focus more on gameplay...
Nine if your maps are truly playable..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: ut4_chasm [WIP]
Would you be kind enough to lend me that grid texture?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya