Do what ever you think works best
Sounds good!
You wouldn't happen to have that sand texture would you?
ut4_ruins
Re: ut4_ruins
Unfortunately everything that you see is done procedurally with fractal-based computed displacements, everything from the dunes to the sand grains. So I am unable to share I think what I do. Otoh, I can give you the RGB values of my shaders so you can match the color of the sand if you like.
Re: ut4_ruins
Yeah that'd help
Re: ut4_ruins
Sooo I'm stuck. Not sure what to do next...
Re: ut4_ruins
I wouldn't worry about sky terrain's detail as it's not really visible ingame, focus better on the sky