I have some question about Shaders...
The last 2 Weeks i start mapping and and i have some Jumps ready to jump in a smal Map, all works fine under urt after compiling but now i want to tune my textures and brushes with Shaders. all about no hurt at some floors or slick at walls ... i try some Shaders on my own after tutors but some time i have no texture and slick or some texture and no slick ^^
at first how to sort them?
....
my folders are
king_t (t only for textures)
king_ts (ts for Textures with Shader)
king_test (test only for testing some textures at map)
- so i have some Textures stone1_t
- some Shader stone1_ts_nohurt
- and some Shader stone1_ts_slick
my shader for slick i make like this:
Code: Select all
textures/king_ts/stone1_ts_slick
{
map textures/king_ts/stone1_ts_slick.jpg
surfaceparm slick
}
at shaderlist i named it also stone1_ts_slick
if there something wrong? i want to get the same texture with individuel effects like slick for no walljumps or slick and no hurt for some floors and normal texture for jumpable walls. it have to be only some simple things i hope *hrhr*