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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Skybox

Having a problem with a shader or texture
quick
Posts: 62
Joined: Mon Feb 04, 2013 3:51 pm
Location: Denmark

Skybox

Postby quick » Tue Apr 02, 2013 1:53 pm

Hi.
I've seen ur tutorial about the sky but I can't do it.
It wont load it etc.
What to do so I add it to my map?

User avatar
johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Skybox

Postby johnnyenglish » Tue Apr 02, 2013 1:58 pm

Go here

The CMM wiki

In the search box type skybox and you'll find lots of informaton about skybox's - if you'd like to select a skybox from the cmm selection, try Skybox library

quick
Posts: 62
Joined: Mon Feb 04, 2013 3:51 pm
Location: Denmark

Re: Skybox

Postby quick » Tue Apr 02, 2013 3:43 pm

I still don't get it.
The only thing I have to do is to put the folder (ely_cloudtop) in the env folder and move the shade rto my scripts folder? Done?

User avatar
johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Skybox

Postby johnnyenglish » Wed Apr 03, 2013 6:26 am

.. and texture the brushes you wish to be a sky with the sky texture.

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: Skybox

Postby SkyFolle » Fri Nov 06, 2015 11:13 am

hi, after time of inactivity im back mapping...i read i can do light with skybox without put light entitys, so why map its darky? skybox its not missed, but seems it dont do light :/

this is my shader for sky (changing values dont modify light...)
i hope in help :)

Spoiler: show
textures/skies/ame_desert
{
qer_editorimage env/ame_desert/desertsky_ft.tga

surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_lightsubdivide 256
q3map_skylight 100
q3map_sunEXT 1 1 1 75 230 35 4 24
q3map_lightRGB 0.963636 0.972727 1.000000

skyparms env/ame_desert/desertsky - -
}

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Skybox

Postby RedSnappa » Mon Nov 16, 2015 5:21 am

This is the skybox shader from my recent map Hellhouse. Modify as needed and remember to include your shader file in shaderlist.txt or it will not work.

Code: Select all

textures/hellhouse/skybox
{
   qer_editorimage textures/hellhouse/skybox.tga
   q3map_skylight 10 5
   q3map_sunExt 0.9 0.9 0.9 200 340 30 5 16
   skyparms env/hellhouse/hellhouse 512 -
   surfaceparm noimpact
   surfaceparm nolightmap
   surfaceparm nomarks
   surfaceparm sky
}
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: Skybox

Postby SkyFolle » Mon Nov 16, 2015 9:04 am

thx i solved fixing qer_editorimage :-)


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