Brushwork, patches and other issues
MajkiFajki
Post
by MajkiFajki » Wed Sep 07, 2011 6:42 pm
Look:
What's the deal with this micro shadows?
Compilation parameters:
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! "/tmp/gtkradiant-michal/q3map2" -v # -game quake3 -fs_basepath "/home/michal/.q3a/" -meta $ && ! "/tmp/gtkradiant-michal/q3map2" # -game quake3 -fs_basepath "/home/michal/.q3a/" -vis -saveprt $ && ! "/tmp/gtkradiant-michal/q3map2" -v # -game quake3 -fs_basepath "/home/michal/.q3a/" -light -fast -samples 8 -filter -bounce 8 $
SkyShader
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textures/ut4_poland/polsky { qer_editorimage env/ely_mountain/mountain_ft.tga q3map_lightmapFilterRadius 0 8 q3map_lightsubdivide 768 q3map_backsplash 0 0 q3map_sunEXT 255 243 204 500 320 80 3 16 q3map_skyLight 500 4 q3map_lightRGB 255 243 204 q3map_noFog surfaceparm sky surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks surfaceparm nodlight skyparms env/ely_mountain/mountain - - nopicmip nomipmaps }
ValkoVer
Posts: 176 Joined: Mon Aug 22, 2011 11:01 am
Location: Poland
Post
by ValkoVer » Wed Sep 07, 2011 6:51 pm
I think its because -filter in light stage. BTW using -samples and -filter at same time is like umm, adding bricks to wall with one hand, and beating this wall with hammer in second hand (ie. -samples make shadows sharp, while -filter blurr them)
MajkiFajki
Post
by MajkiFajki » Wed Sep 07, 2011 7:16 pm
Code: Select all
#!/bin/sh set -e if [ "$#" -ne 1 ]; then echo "Expected exactly one argument. Example usage:" 2>&1 echo " `basename \"${0}\"` ut4_world.map" 2>&1 exit 1 fi MAPNAME="$1" Q3MAP2="/usr/share/gtkradiant/q3map2" URTDIR="${HOME}/.q3a" "${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \ -fs_game q3ut4 -meta -patchmeta "${MAPNAME}" "${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \ -fs_game q3ut4 -vis -saveprt "${MAPNAME}" "${Q3MAP2}" -v -threads 1 -game quake3 -fs_basepath "${URTDIR}" \ -fs_game q3ut4 -light -fast -samples 8 -bounce 99 -patchshadows \ "${MAPNAME}"